Crossings Game
Gaming by Brainwave
The Crossings Game, was presented at the Dana Centre Museum of Science in the UK. The object of the game is to sink a digital boat under water and raise a digital spirit object over the water. High beta frequencies also make different colored lotus flowers surface from the water as the boat sinks.
The lowest theta brainwave frequences raise and rotate a spirit object in the 3-D gaming environment. All of the graphic objects are moved by brainwave switches assigned to waveform frequencies, amplitudes, and overall coherence of the brain'��s activity. Brainwave switches are also set to activate audio sounds from digital instruments built into Apple's operating system.
Game Concept
The Crossings Game is based on Greek mythology that describes the journey of the body and soul after death as a trip on the river Styx that forms a boundary between the earth and the underworld. In modern mythology, a ferryman is described as transporting souls of the newly dead to the underworld.
Gaming Experience
The intended experience playing the game is one of transformation, and the programming is designed to focus one's attention and require low frequency signals to sink the boat and even lower frequency brainwaves to raise the spirit object.