Mind Garden Game

A Personal Growth Game

Dolphins in the Water

Mind Garden is a personal growth game that utilizes interactive brainwave activity for learning and for therapy. The concept and design of the game have evolved as a result of human/dolphin interaction in the water. Being "dolphined" is the human experience of being echolocated on by a dolphin. In this case a great amount of information is imparted to the human, which in theory helps with the human's overall development and well-being. Paras Kaul posits that dolphins have the ability to alter neuronal structures in the human brain.

Brainwave Interactive Learning & Healing

Designed in 1997, Mind Garden was intended to call attention to the development of brainwave interactive learning and healing tools. Playing the game provides a three-dimensional journey through an audio, visual and neurolinguistic environment. The experience within the garden is controlled by the player's interactive brainwave activity. Using IBVA, Interactive Brainwave Visual Analyzer, brainwave frequencies were set to control the motion of digital graphics, sounds and words in a digital game world.

Entrainment

In the context of Mind Garden, entrainment is a process whereby a player's brainwave activity is stimulated by multimedia events. In the Mind Garden, frequencies trigger effects, so each player learns to control the predominant frequencies of their brainwave activity in order to have the most interesting multimedia experience in the game environment.

Game Challenge

The challenge of the game is to entrain one's own brainwaves to the alpha and theta frequencies associated with deep mental states of activity. The journey one experiences is determined by one's own imagination as reflected in the brainwave activity. If a player is predominantly signaling theta wave activity, he or she will experience a journey of greater depth and focus, whereas a player, primarily experiencing beta brainwave activity, may find the journey to be chaotic with audio/visual confusion. The challenge of the journey is to experience the garden as controlled by predominant alpha and theta brainwaves, thus perceiving a deeper and more focused view of the simulated reality. The goal is to achieve the ultimate experience while in the Mind Garden by tuning one's frequencies to the lowest frequency possible, that is at 2-12 hertz per second.

The Electric Garden at SIGGRAPH 1997

The first public exhibit of the Mind Garden Game was at the Los Angeles Convention Center, August 3-8, 1997 for the Electric Garden Exhibition at SIGGRAPH '97 (Special Interest Group for Computer Graphics and Interactive Techniques). Record attendance for the 1997 conference was 48,700 attendees.

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